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How to Customise Player Chat Format

Nucleus' Chat module can format chat messages to show player prefixes, ranks and other contextual information.

While Nucleus’ chat formatting generally works out of the box, some mods and plugins may overwrite Nucleus’ formatting with their own, including FTB Utilities. See known compatibility problems with the chat module for more information and how to remedy this.

Default Chat Format

By default, if the Nucleus chat module is enabled, Nucleus will format player chat messages in the following way:

prefix name suffix: message

The default template will thus return something like this:

message

The prefix and suffix are set from the prefix and suffix options via your permission plugin. For example, to set the prefix based on group with the default settings, run:

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Modifying the Chat Format

Player Name/Chat Colours

To give the player’s name, or their chat, a default display colour, the “namecolour” and “chatcolour” permission options can be set. To give all mods dark purple names, a permission command you might use is:

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Similarly, for light blue chat text for the admin group:

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The supplied colours are the standard Minecraft formatting codes.

Player Name/Chat Styles

Styles can also be set for the name and chat messages, using the “namestyle” and “chatstyle” permission options. These permission options can accept multiple styles which are comma separated. Both single character and named styles are accepted. To set the style as bold and italic, set the chatstyle option to l,o or bold,italic.

If you were to add the italic and bold styles to the mod group, an example command to run would be:

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or, for their name

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The supplied styles are the standard Minecraft formatting codes.

Customising Chat Formats

Nucleus enables rich customisation of chat formatting. The default template can be found at chat.templates.default, where the prefix key represents what appears before a message, and suffix representing what appears after.

The various default tokens that can be used in the format can be found here.. Other plugins may add additional tokens.

Adding Multiple Prefixes

Nucleus can render any permission option in the chat format. This can be useful if you have multiple permission tracks and want to show a prefix for each one - potentially saving server owners from creating multiple group templates. The chat token {{o:[option]}}, where [option] is defined on permission groups.

If you wish to display a permission option named “prefix2”, for example, add {{o:prefix2}} to the template in the prefix or suffix config option in the relevant chat.templates entry. If the option doesn’t exist on a player’s group, nothing will be displayed.

Group Templates

For more complex customisations based on player group, Nucleus offers the ability to define alternative templates, in the chat.templates.group-templates config map. Templates can be defined with a group name specified as the key.

Unlike Essentials and Nucleus v1, Nucleus v2 reads the text in the permission option nucleus.chat.group to determine which group a player belongs in.

If the permission option nucleus.chat.group for a player is not empty, Nucleus will try to read the template named the same as the option. That is, if the option value is “hello” for a player, Nucleus will try to read the template from chat.templates.group-templates.hello when that player sends a message, falling back to the default.

An example command to make the “mod” group use the “modtemplate” template would be:

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Troubleshooting

There are a few reasons why Nucleus chat formatting may not be showing.

  • The Chat module must be enabled.
  • The configuration option modify-chat must be true.
  • Unexpected prefixes and suffixes may be removing by setting the overwrite- configuration options.
  • The Nucleus Chat formatting may be overwritten by other mods or plugins. Check the compatibility tab on the chat module any for known plugin incompatibilities.

More information

More information can be found at the chat module pages.

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