Learn how to create, redeem and manage kits
Creating and Managing Kits - 1: Creating Kits
This requires you have the permission
nucleus.kit.create.base
to create the kit andnucleus.kit.edit.base
to add items to the newly created kit
To create a kit, use the command /kit create [name]
as a player, replacing [name]
with the name you wish to give your kit.
This will open up an inventory window where you can drag and drop items into the kit.
If you wish your kit to be a clone of your inventory, run /kit create -c [name]
, again, replacing [name]
with the name you
wish to give your kit. This will create a kit that is a copy of your inventory.
Players wishing to redeem the kit must have the permission nucleus.kits.[name]
, as well as the nucleus.kit.base
permissions
You can put tokens like {{name}}
and {{displayname}}
on your item’s display names and lore and put them into a kit.
When redeemed, the tokens can be replaced - personalising the items (for example, a wooden stick with the item display name
{{name}}'s stick
can be put into a kit, which will become dualspiral's stick
if dualspiral
redeemed it).
You must, however, set kit.process-tokens-in-lore
to true
in main.conf
, as this might cause a slight performance hit.
This requires you have the permission
nucleus.kit.edit.base
To change the contents of a kit, you can either:
/kit edit [name]
and edit your kit using an inventory GUI./kit set [name]
.This requires you have the permission
nucleus.kit.remove.base
To delete a kit, run /kit remove [name]