Learn how to create and manage warps
Creating and Managing Warps - 1: Creating and Deleting Warps
You will need the
nucleus.warp.set.base
command to create a warp
You can create a warp by moving your player to the spot where you want a warp to be created and by setting a warp. The position and rotation of your player will be stored along with the warp name. Anyone who uses the warp will be teleported to the stored position and given the stored rotation.
Use the /warp set <name>
command, where <name>
is an alphanumeric name that will be associated with the warp. This
will create the warp.
You will need the
nucleus.warp.cost.base
permission to set a cost for a warp
Each warp can be given its own cost. To do so, use the command /warp cost <warp name> <cost>
, where <warp name>
is
replaced with the name of the warp you want to give a cost to and <cost>
is replaced with the cost it should have.
All warps can be given a default cost when created. This can be set in the warp
category in main.conf
, on the
default-warp-cost
key.
You will need the
nucleus.warp.delete.base
command to delete a warp
A warp can be deleted using the /warp delete <name>
command, where <name>
is the name of the warp to be deleted.